Bibliography
Games & Supplements
- Apocalypse World by Vincent and Meguey Baker
- Beyond the Wall by Peter S. Williams
- Dungeon World by Sage LaTorra and Adam Koebel
- Electric Bastionland by Chris McDowall
- Errant by Ava Islam
- FLEE by Emmy Verte
- Into The Dungeon: Revived by Vladimir Arabadzhi
- Knave & Maze Rats by Ben Milton
- Mausritter by Isaac Williams
- Old School Essentials by Gavin Norman
- Perilous Wilds by Jason Lutes
- The Monster Overhaul by Skerples
- Tunnel Goons by Nate Treme
- Vaults of Vaarn by Leo Hunt
- World of Dungeons by John Harper
Blogs
Philosophy & Design
- Maxims of the OSR
- New School Revolution
- Principia Apocrypha
- The Universal Procedure of the OSR
- Weird Materialism and the OSR
Adventure Writing
- Adventure Writing Tips
- Against Incentive
- Building a Borough
- Dungeon Checklist
- Dungeon Design, Process and Keys
- Hazard System v0.3
- How to make a Fantasy Sandbox
- Information, Choice, Impact
- Item-based problem-solving in OSR D&D
- Landmark, Hidden, Secret
- Map First
- My Process by Ben L.
- Old School Dungeon Design Guidelines
- OSR Social Challenges
- Overload Your Encounter Dice
- Pleasures of the OSR: Secrecy and Discovery
- Question-Based Adventure Design
- World Building and Old School Games
Growth
- Coins in D&D and Found Advancement
- Diegetic Advancement Triggers
- Diegetic vs Non Diegetic
- Examples of things that support Foreground Growth
- Foreground Growth and Becoming Odd
- Game-enhancing powers, game-ruining powers, and yet more magic items
- Less Rules To Do More: Advancement
Mechanics
- A Player-Facing Sandbox
- A simple resource management system for Into the Odd
- Abstract vs Pointcrawl Navigating in a Jacquayed MegaDungeon
- Advantage and Impact
- Diegetic Classes (Wilderland)
- Difficulty in Bastionland
- Filling The Gaps In A Hexcrawl or Pointcrawl
- Guidance and Orientation in Open World Maps
- Hexcrawls Kinda Suck
- hexcrawls ARE pathcrawls
- Hill Cantons: Pointcrawl Series Index
- How to Design a Pointcrawl Map
- Just Use Bears
- Pathcrawl
- Rationalising Overland Travel Paces
- Reinventing the Wilderness
- See The Forest For The Trees
- Sub-Hex Crawling Mechanics
- Time, Gear & Skill: A Different Approach To Skill Checks
- Using Landmarks in Wilderness Travel
- Why I Use Point Crawls More Than Hex Crawls
- Wilderness Paths